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Steam create mod collection

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The TF2 community, meanwhile, are making themed sets of content, sometimes by multiple authors, assembled into packs like Valve's class updates. They're already pretty diverse: our Skyrim packs are loadouts of mods that you can install and play all at once. Future Workshop games can let players bundle mods, maps and campaign tools into a Collection, making it super simple for us to expand our games. Below is a (slightly outdated) video overview on how to install and use the MCC Mod Manager.

The executable will create folders and config files in the same directory, so it's best if these files are in a folder alone. You can rate Collections, so the community favourites will be easy to find and subscribe to. Make sure 'MCC Mod Manager.exe', 'Blamite.dll', and the 'Formats/' folder are all in the same directory together. With Crossplay disabled, the ModID box will pull mods from Steam Workshop, double check before enabling that you dont have Mod.

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The idea is to let the community help filter the vast amounts of awesome player-made content coming out.

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You can subscribe to either in one click, add both, or even pick and choose from within our selections.

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Case in point, we've created two to get you started and show how they work: The PC Gamer Skyrim Mod Collection: Improvements, for the community's best tweaks and touches, and another for our favourite New Content - much more substantial additions that change the game, but still for the better.